Journeymann
The Journeymenn are those watchers who chose to study the inscription of runes on artifacts rather than their spontaneous use. They are often the ones to converse with merchants and such and buy food in exchange for gold or weapons, for they are more open than most of the cavernei, though they retain the aura of mystery that surrounds all runic artists
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. A unit with runelaying will, at the beginning of its turn, place a rune on its current hex that provides a random bonus to the unit on that hex.die_sound=dwarf-die-1.ogg,dwarf-die-2.ogg
Information
Advances from: | Watcher |
Advances to: | Runemaster |
Cost: | 30 |
HP: | 48 |
Movement: | 6 |
XP: | 64 |
Level: | 2 |
Alignment: | neutral |
ID | Cavernei Journeymann |
Abilities: |
Attacks (damage - count)
hammer melee | 12 - 2 impact | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 10% | |||
cold | 10% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 50% | |
Coastal Reef | 3 | 20% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 30% | |
Hills | 1 | 60% | |
Mountains | 1 | 70% | |
Mushroom Grove | 1 | 40% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |